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Kit

— Evol Tools —

Bloom, halation, grain, vignettes, film processes and print effects. Everything in three strengths.

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.xmp · 54 presets · Lightroom Classic, desktop & mobile · 61 KB · no signup
What this is

A third kind of pack

The others are Light packs — the conditions you shot in — or Stock packs, which make it look like a particular film. These are neither. They're the things you add on top.

Everything comes in Light, Normal and Heavy, so you decide how far to go rather than living with someone else's idea of tasteful. Nothing touches your exposure or white balance.

This is the second version. The first one had four tools in it at one strength each, and the honest verdict on it was that you couldn't see it. Fair. This one has bloom that's actually bloom, halation, three film processes, printer lights, and a heavy setting on everything that you can't miss.

How to use it

One click, or pick what you need

00
A Little More Light · Normal · Heavy
One click. Safe on top of any other pack.
01
Diffusion Light · Normal · Heavy
A mist filter. Skin softens, the jawline doesn't.
02
Acutance Light · Normal · Heavy
The same control backwards — film's edge bite.
03
Veil Light · Normal · Heavy
Haze across the whole frame, like old glass.
04
Edge Print Burn · Optical wide/normal/tele · Lift
Corners burned down, or opened up milky.
05
Grain 12 · 24 · 45 · 61MP, each ×3
The same grain, sized for your camera.
06
Process Push · Bleach · Rolloff · Printer · Fade
What the lab did. Pick one — see the note below.
M
Bloom & Halation 5 presets, these add masks
Highlights opening up, and the warm bleed round them.

Same number means same job — pick one. Different numbers stack. Everything has an Amount slider.

One exception, and it matters: everything in slot 06 works by rewriting the three colour curves, and Lightroom only has one set of those. So the 06 presets replace each other — and they replace Emulsion's and Reversal's curves too. Use one of them, on its own. Everything else in the pack stacks on everything.

On real files

Shot and edited with these

My own work, straight out of this pack.

Photos go here.
assets/img/made/kit/
The one that was missing

Bloom, and what it actually is

The first version of this pack had a preset called Veil and no bloom in it at all, which was a fair thing to be annoyed about. They're different effects.

Veiling glare is haze laid across the entire frame — light bouncing around inside the lens barrel. It lifts your blacks everywhere at once, including in a dark corner with nothing near it.

Bloom is local. A bright highlight spreads into what's immediately around it, and a dark corner across the frame is untouched. That's why a shot of a window at dusk glows around the window and stays clean elsewhere.

Doing it needs a highlight-selective effect, which needs a mask — and that's why it wasn't there. So it's here now, at three strengths, on a luminance mask that means the same thing on every photo regardless of crop or orientation.

Where this stops being true

Real bloom puts light outside the highlight — into the dark pixels beside it. That needs a per-channel spatial blur, and Lightroom has no such control anywhere, globally or in a mask. What these do is soften and open the highlight and its immediate surround. At normal viewing size it reads right. It isn't the same physics, and I'd rather tell you that than sell you the word.

What the lab did

Slot 06 — push, bleach, rolloff, printer lights

These are the chemistry, and they're the biggest thing the old version was missing.

Push
+1, +2, +3 stops
Forced development. Worth knowing what it doesn't do: pushing never recovered shadow detail, because the shadows were never exposed in the first place — Kodak measures the real speed gain at about half a stop for a two-stop push. What you actually get is smoky, lifted shadows and a much steeper upper scale. The warm highlights and cool shadows aren't a colour choice either; red gains more contrast than blue, and once the lab balances the midtone the split falls out on its own.
Bleach
Print · Negative
Skip the bleach and the developed silver stays on top of the dyes. Silver is neutral, so it drains colour without touching a single hue — which is why these desaturate through the primaries and not through a saturation slider. Two versions, because it's two different looks: on a print the silver lands in the shadows and blocks them in (the classic ENR look), on the negative it lands in the highlights and blows them out. Everybody ships the first one. The second is here too.
Rolloff
A film shoulder
A sensor is linear right up to full well and then stops dead. Film bends over gradually, so the last stop and a half of highlight compresses instead of vanishing. This is an identity below the midtones — it only touches the top.
Printer
Warm · Cool
A lab colour head, which is not the same shape as a Temperature slider. Printing a negative you change how long the paper is exposed through each filter, and that's multiplicative — it pivots at black and opens up toward white. Six of the nine serious film-emulation tools have printer lights. Almost no Lightroom preset does, because the obvious control is the wrong one.
Fade
Dark Stored · Light Faded
Two opposite kinds of ageing, covered further down.
The bit worth knowing

Pick your grain by your camera, not by eye

Film grain is a fixed physical size in the emulsion — a developed clump is about ten microns across. So how big it looks in your file depends entirely on how many pixels are spread across that 36mm frame.

12MP

1.2 pixels

24MP

1.7 pixels

45MP

2.3 pixels

61MP

2.6 pixels

Grain size scales with the square root of your megapixels — which means a grain preset built on a 24MP camera renders about 1.6× too small on a 61MP one. That's why grain presets so often look wrong on a body that isn't the one they were made on. Slot 05 is the same grain at four sizes, each in three strengths: pick the size matching your camera and the strength matching your nerve.

Being straight with you

Vignetting is a print thing, not a film thing

Everyone sells it the other way, so it's worth saying plainly.

Vignetting is a property of the lens. Put the same lens on a film body and a digital one and the falloff is identical — film has no angular sensitivity to speak of. Format doesn't matter either: it depends only on the angle from the lens axis, so medium format with a normal lens comes out the same as 35mm with a normal lens.

So why does a vignette read as film? Because every analogue photograph you've ever seen was edge-burned by a printer. It was routine darkroom work — a few extra seconds into each corner to stop the eye wandering out of the frame, usually half a stop to a stop. The enlarger lens added its own falloff on top of that. Meanwhile modern digital cameras remove vignetting automatically, before you ever see the file.

The analogue pipeline added it twice. The digital pipeline deletes it. That's the whole reason one feels like film and the other doesn't — so this pack gives you both, honestly labelled.

04a–c
Print Burn Light · Normal · Heavy
What a printer actually did. Corners only, following the shape of the paper, about half a stop. This is the one that reads as "film".
04d–f
Optical Falloff wide · normal · tele
What a lens actually does — about two stops for a wide, two thirds for a normal, almost nothing for a tele. These are shaped differently from a normal Lightroom vignette on purpose: real falloff has no protected centre. It starts darkening in the middle of the frame and builds as the square of the distance out. Lightroom's default holds a flat middle and then opens a transition band, and seeing the edge of that band is what makes a vignette look stuck on.
Why it works on faces

Diffusion is not a blur

A mist filter doesn't soften everything. Part of the light passes through completely untouched and the rest scatters into a halo — so what it actually does is take a fixed fraction out of the fine detail while leaving the coarse structure alone.

That's exactly why it works on a face. Pores, fine lines and blemishes are fine detail. The jawline, the cheekbone and the modelling from your key light are coarse structure. A blur destroys both and the face goes soft. Diffusion only touches the first, so the face stays sharp and the skin stops looking clinical.

The three grades match the real filter grades — roughly 10%, 20% and 40% of the light scattered away, leaving 90%, 80% and 60% of the fine detail.

Slot 02, Acutance, is the same control backwards

And it's the reason film looks sharper than it measures. Film develops with a density overshoot right at an edge, which pushes its response above 100% around the middle frequencies. Most presets chase sharpness at the finest detail; film does it in the middle. This is that lift.

Two different things

The fades go opposite ways

Everyone lumps these together and they aren't the same at all.

Fade Dark Stored — a photo that sat in a box. The cyan and yellow dyes fail first and the magenta outlives them, so it drifts pink, with a yellow stain creeping into the highlights.

Fade Light Faded — a print that hung on a sunny wall. Under light it's the magenta that goes first, so it drifts the other way, toward green.

Both are weighted toward the shadows rather than being a flat cast, because dye loss follows the dye and a print carries most of its dye down there. A flat warm cast across the whole frame is the tell of a fake fade.

What it honestly can't do

Two real limits

Acutance is only half the story. Film boosts the middle frequencies and then collapses at the fine end, as light scatters sideways in the gelatin. That collapse is as much a part of looking like film as the boost. Getting it needs your Sharpening turned down — and Sharpening is on the never-touch list for every pack here. So if you use slot 02, drop your own Sharpening to about 20 and you'll have the whole signature instead of half of it.

Grain isn't tone-weighted. Real film grain is strongest in the midtones and vanishes in pure black and pure white, for a structural reason — where the emulsion is fully developed or not developed at all, there's nothing left to fluctuate. Lightroom's grain is uniform across the whole range and there's no way to weight it from inside a preset. It's the most obvious digital tell in any Lightroom film look and I can't fix it.

The bleaches leave the primaries behind. They drain colour by pulling the Camera Calibration primaries down, because that's what neutral silver over a dye image actually does. Switch off a bleach to something else and the curve gets replaced but the primaries don't — reset Calibration too. It's the one wart in the pack.

Some of this isn't published by anyone. There's no manufacturer figure for how much contrast any silver-retention level adds, and none for fog at any push level. I went looking. Those two are shaped to the described behaviour rather than fitted to measurements — and so is everyone else's version.

One smaller thing: 03 Veil is the same effect as Nightfall's 01 Air. It's here so the Kit stands on its own — use one or the other, not both.

Installing

Same as the rest

Lightroom Classic

Develop → Presets panel → the + button → Import Presets.

If nothing shows up, quit Lightroom completely and reopen it.

Lightroom desktop

File → Import Profiles & Presets → select the zip.

Lightroom mobile

Open a photo → Edit → Presets → tap Yours → three-dot menu → Import Presets.

The import button only lives under "Yours".
Tell me what's wrong with them

These get better when people use them

Every fix in this line has come from running the presets on real photos rather than from theory. If something's off, say so — and if you make something with them, post it.

@rezaevol find me on Threads
The fine print, briefly

Use them on anything

Personal work, client work, prints, commercial jobs — all fine, no attribution needed, though it's always nice. Just please don't resell the files, put them in a paid bundle, or re-host the download somewhere else. Link back here instead so people get the current version. Provided as-is; every photo you make with them is entirely yours.

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